game developer

A game developer on mobile since 2000 and VR since 2021. Clients/partners have included Nickelodeon, Disney, Mattel, Niantic, and Meta.

indigenous artist

I create as a way of honoring where I come from while speaking to where we are now, by bridging ancestral knowledge and modern experience.

Flickitty - a mobile game

A personal project that originally released in 2008 for iPhone and Android. It rose as high as #9 in Adventure, and #1 in numerous regions around the world.

legacy work

As an early adopter of the technology in 2000, I started out by making mobile-specific UI for Quake 2 and Wolfenstein 3D, and mobile-friendly maps for Quake. Snails was released in 2002 for Pocket PC (later called Windows Mobile) and won numerous awards for several years.

comics & other fun stuff

Just a bunch of fun stuff to look at