legacy work

snails (2001)

Snails became immensely popular on Pocket PC and early smartphones. It won numerous major awards for several years.

Over a period of about 4 months, Jason Surguine, Peter Balogh, and I produced Snails. We initially released it as a free demo in late 2001 to great fanfare, with only 3 levels. The Pocket PC community immediately wanted more content, even if they had to pay for it. So we built 12 more levels and added more weapons.

Mobile games were "selling" for $20-$30, so we released Snails at $5, the lowest possible price that could be charged online at the time.

We communicated and built the game entirely over email and MSN Messenger. Peter lived in Hungary, Jason lived in Arizona, and I was in Washington State. This was long before "Remote Work" was a real and viable option in the workplace.

early flash development

MicroTank Combat (2007)

Developed in Flash (Actionscript 2). It features simple AI bots that will hunt each other down using A* to navigate. It does run on mobile, using Ruffle, but because a keyboard is required to play (WASD controls) it can't really be played on mobile. However, if you go into the OPTIONS screen under GAME MODE, you can set it so that the bots battle each other.

MicroTank (2007)

This game took about 2 weeks to develop in Flash (actionscript 2). It runs and plays on mobile using Ruffle